Or not. Looking forward to any feedback on these rulings or my guide in the comments. BOTTOM: It's the non-loss version of the bottom of Protective Aura, which means it's less good but spammable. I'd be excited to hear your thoughts on my thoughts! You place these down on unoccupied (not empty) hexes, and essentially charge them for a round with a certain effect. The ability to WOUND and IMMOBILIZE enemies is pretty sweet. A tracking number would have been nice to have. Hello fellow Gloomies! Higher levels may have new options or better cards to implement the same options. BOTTOM: Like the top, not bad - a nice buff to TELEPORT. Damage is a "nice to have", but it isn't the point in and of itself. Profession? Another attempt on Hard also failed, but the third and last try on Hard was a success. The other card is. It was meh when it was the top of Clairvoyance, and it's meh now. BOTTOM: If the top wasn't badass enough, the bottom is all, "by the way, rifts are holes between dimensions so would you like to travel through them? Our immediate goal is to clear out all room 1 & 2 enemies through a combination of rift placements, rift pulls, and rift ally movements. You don't have any real XP monster cards, so you need to constantly be stacking those points on there. Okay, they arent really for damage, not for real, but you have a TON of bottom actions that let you do meaningful things in the game, like cursing enemies, immobilizing them, etc. Yes, its awesome, and yes, you can mitigate damage on your allies through CURSE or DISARM. Thats right, you are a CURSE machine. This turn is intended to draw all enemies in rooms 1 & 2 towards the south-west most rift, while being unable to damage it much/at all depending on specific cards drawn. It is unlocked by default - there are no requirements or quests in order to play this class. except that you cant really help but notice how vulnerable those monsters are, and if you happened to point out their weak spots to your allies so they could do massive damage, thats kind of fun, right? Plus, it lets you remove MUDDLE if you need to, which keeps your BLESS cards in ally decks. I started on Very Hard level but lost on last enemy. Me too. Original Price NT$96.46 What came in the box. But if you cant, making them stay way over there is also a good thing. There was a problem subscribing you to this newsletter. Happy to add them to my Gloomhaven item inventory. TOP: This is your oh snap, things are bad right here, right now card. Go back and read the top again. This is why we CURSE, why we MUDDLE. Gloomhaven Digital is a digital representation of what you got if you bought Gloomhaven. If elite guard in the 2nd room didnt move away(and didnt die from a single hit) i might have more trouble to survive alone in the middle of the room. Gloomhaven Card Browser Well now the answer is "yes". You can instantly get to any altar by teleporting onto the portal in the room, then swapping with a monster adjacent to it. Otherwise you need to go before your allies, who must go before enemies. Took slower steps, in 2nd round instead opening doors i got near them and in the 3rd round i jumped(needed boots, as without them i wouldnt be able to pass elite guard and target crossbowmen) to the center of a room and stunned all in range 3 (burner card, but crucial for that room). This ability lets you transit a certain number of hexes without dealing with any of the effects of moving through them. Once in room 4 your rifts can now be targeted regardless of your proximity. View Etsys Privacy Policy.