Donate Unused Supplements,
Articles L
1: The Depths At the start of the chapter, simply swim until hands reach up from below the dark water and snatch the kid up, dragging him below, and waking him up from. The Depths are the first unique location found in the DLC. Pumping amps into Grandma gets rid of her for good, and the Kid can use the floating TV set to reach the exit. You should have three Nomes with you now. As seen in The Hideaway DLC, the Maw is steam-powered and has great engines that burn coal to provide power. Next, reach the TV platform. Welcome to the Little Nightmares Wiki! If you try pulling the lever right now you will not be able to open the door fully as you are not heavy enough. Others lead the escape but the Kid drops down into the Depths of the Maw. If you stand on light, floating objects like boxes, shell smack them, attempting to knock you off and into the water. The second chapter of the DLC that takes place in the Hideaway. Enter the room you came from with the tracks by throwing one of the Nomes up at the switch to open the door. He will eventually fall off the shelf and the bottle he is in will shatter due to the fall. Do Not Sell or Share My Personal Information. That being said, the Maw is partially submersible, and it can also anchor itself. The Maw is made primarily of metal, with many electrical-powered devices, vents, drains and hiding places. All rights reserved. Little Nightmares Wiki is a FANDOM Games Community. Make your way with the lantern all the way back to the room with the switch and the malfunctioned machine. The Runaway Kid is in the engine rooms of the Maw where a lot of Nomes reside. Once you are done, jump across and swing on the hanging light to reach the rafters. A leech will attack the kid if you dont move quick and exit right. Popular user-defined tags for this product: Check out the entire Little Nightmares Franchise on Steam, 7 Curators have reviewed this product. The Guest Area is the fourth location in Little Nightmares. Enter the upper room. This is the home of the grotesque aquatic creature, The Granny. Always at the same time, but never in the same place, it creeps and crawls and buries its claws deep beneath the glistening water. Turn it to raise the submerged bag dont raise it too high! He gets stuck and you will pull him out and give him a hug. Climb up, and immediately start pushing the TV off the platform and into the water. This is where you will want to start jumping. Welcome to the Little Nightmares Wiki! Better luck next time, Kid. At the start of the chapter, simply swim until hands reach up from below the dark water and snatch the kid up, dragging him below, and waking him up from his nightmare. Now insert the handle into the slot, but dont start cranking yet.